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prostheticknowledge:

How Computer-Generated Animations Were Made, Circa 1964 
Interesting computer-made presentation demonstrating the earlier concepts of computer graphics. It is 15 minutes long, silent, and very slow moving, but from a digital literacy perspective, essential watching:


This film explains how the computer scientists and mathematicians at Bell Labs created early computer graphics films, like most (though not all) of these films, made by Bell Labs employees E.E. Zajac, A. Michael Noll, Ken Knowlton, Frank Sinden, and many others.This film, A Computer Technique For the Production of Animated Movies, from 1964, gives the basics on the process, from Ken Knowlton’s BEFLIX programming language for a raster-scan (bitmap) output, to the hardware details (IBM 7094 mainframe, Stromberg-Carlson 4020 microfilm printer). 

Source
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prostheticknowledge:

How Computer-Generated Animations Were Made, Circa 1964 
Interesting computer-made presentation demonstrating the earlier concepts of computer graphics. It is 15 minutes long, silent, and very slow moving, but from a digital literacy perspective, essential watching:


This film explains how the computer scientists and mathematicians at Bell Labs created early computer graphics films, like most (though not all) of these films, made by Bell Labs employees E.E. Zajac, A. Michael Noll, Ken Knowlton, Frank Sinden, and many others.This film, A Computer Technique For the Production of Animated Movies, from 1964, gives the basics on the process, from Ken Knowlton’s BEFLIX programming language for a raster-scan (bitmap) output, to the hardware details (IBM 7094 mainframe, Stromberg-Carlson 4020 microfilm printer). 

Source
Zoom Info
prostheticknowledge:

How Computer-Generated Animations Were Made, Circa 1964 
Interesting computer-made presentation demonstrating the earlier concepts of computer graphics. It is 15 minutes long, silent, and very slow moving, but from a digital literacy perspective, essential watching:


This film explains how the computer scientists and mathematicians at Bell Labs created early computer graphics films, like most (though not all) of these films, made by Bell Labs employees E.E. Zajac, A. Michael Noll, Ken Knowlton, Frank Sinden, and many others.This film, A Computer Technique For the Production of Animated Movies, from 1964, gives the basics on the process, from Ken Knowlton’s BEFLIX programming language for a raster-scan (bitmap) output, to the hardware details (IBM 7094 mainframe, Stromberg-Carlson 4020 microfilm printer). 

Source
Zoom Info
prostheticknowledge:

How Computer-Generated Animations Were Made, Circa 1964 
Interesting computer-made presentation demonstrating the earlier concepts of computer graphics. It is 15 minutes long, silent, and very slow moving, but from a digital literacy perspective, essential watching:


This film explains how the computer scientists and mathematicians at Bell Labs created early computer graphics films, like most (though not all) of these films, made by Bell Labs employees E.E. Zajac, A. Michael Noll, Ken Knowlton, Frank Sinden, and many others.This film, A Computer Technique For the Production of Animated Movies, from 1964, gives the basics on the process, from Ken Knowlton’s BEFLIX programming language for a raster-scan (bitmap) output, to the hardware details (IBM 7094 mainframe, Stromberg-Carlson 4020 microfilm printer). 

Source
Zoom Info
prostheticknowledge:

How Computer-Generated Animations Were Made, Circa 1964 
Interesting computer-made presentation demonstrating the earlier concepts of computer graphics. It is 15 minutes long, silent, and very slow moving, but from a digital literacy perspective, essential watching:


This film explains how the computer scientists and mathematicians at Bell Labs created early computer graphics films, like most (though not all) of these films, made by Bell Labs employees E.E. Zajac, A. Michael Noll, Ken Knowlton, Frank Sinden, and many others.This film, A Computer Technique For the Production of Animated Movies, from 1964, gives the basics on the process, from Ken Knowlton’s BEFLIX programming language for a raster-scan (bitmap) output, to the hardware details (IBM 7094 mainframe, Stromberg-Carlson 4020 microfilm printer). 

Source
Zoom Info
prostheticknowledge:

How Computer-Generated Animations Were Made, Circa 1964 
Interesting computer-made presentation demonstrating the earlier concepts of computer graphics. It is 15 minutes long, silent, and very slow moving, but from a digital literacy perspective, essential watching:


This film explains how the computer scientists and mathematicians at Bell Labs created early computer graphics films, like most (though not all) of these films, made by Bell Labs employees E.E. Zajac, A. Michael Noll, Ken Knowlton, Frank Sinden, and many others.This film, A Computer Technique For the Production of Animated Movies, from 1964, gives the basics on the process, from Ken Knowlton’s BEFLIX programming language for a raster-scan (bitmap) output, to the hardware details (IBM 7094 mainframe, Stromberg-Carlson 4020 microfilm printer). 

Source
Zoom Info
prostheticknowledge:

How Computer-Generated Animations Were Made, Circa 1964 
Interesting computer-made presentation demonstrating the earlier concepts of computer graphics. It is 15 minutes long, silent, and very slow moving, but from a digital literacy perspective, essential watching:


This film explains how the computer scientists and mathematicians at Bell Labs created early computer graphics films, like most (though not all) of these films, made by Bell Labs employees E.E. Zajac, A. Michael Noll, Ken Knowlton, Frank Sinden, and many others.This film, A Computer Technique For the Production of Animated Movies, from 1964, gives the basics on the process, from Ken Knowlton’s BEFLIX programming language for a raster-scan (bitmap) output, to the hardware details (IBM 7094 mainframe, Stromberg-Carlson 4020 microfilm printer). 

Source
Zoom Info
prostheticknowledge:

How Computer-Generated Animations Were Made, Circa 1964 
Interesting computer-made presentation demonstrating the earlier concepts of computer graphics. It is 15 minutes long, silent, and very slow moving, but from a digital literacy perspective, essential watching:


This film explains how the computer scientists and mathematicians at Bell Labs created early computer graphics films, like most (though not all) of these films, made by Bell Labs employees E.E. Zajac, A. Michael Noll, Ken Knowlton, Frank Sinden, and many others.This film, A Computer Technique For the Production of Animated Movies, from 1964, gives the basics on the process, from Ken Knowlton’s BEFLIX programming language for a raster-scan (bitmap) output, to the hardware details (IBM 7094 mainframe, Stromberg-Carlson 4020 microfilm printer). 

Source
Zoom Info

prostheticknowledge:

How Computer-Generated Animations Were Made, Circa 1964 

Interesting computer-made presentation demonstrating the earlier concepts of computer graphics. It is 15 minutes long, silent, and very slow moving, but from a digital literacy perspective, essential watching:

This film explains how the computer scientists and mathematicians at Bell Labs created early computer graphics films, like most (though not all) of these films, made by Bell Labs employees E.E. Zajac, A. Michael Noll, Ken Knowlton, Frank Sinden, and many others.

This film, A Computer Technique For the Production of Animated Movies, from 1964, gives the basics on the process, from Ken Knowlton’s BEFLIX programming language for a raster-scan (bitmap) output, to the hardware details (IBM 7094 mainframe, Stromberg-Carlson 4020 microfilm printer). 

Source

    • #computer
    • #graphics
    • #tech
    • #technology
    • #history
    • #digital
    • #art
    • #presentation
    • #vintage
    • #pixel
    • #GIF
  • 9 months ago > prostheticknowledge
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alecshao:

Tatiana Plakhova - Music is Math (2010)

This is superb work from a superb design artist. According to Tatiana’s website, she uses a myriad of influences from music to science, and then converts them into data and pattern visualizations via a mix of her own hand and mathematical rendering software. 
The results are just stunning. Check out her full collection.
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alecshao:

Tatiana Plakhova - Music is Math (2010)

This is superb work from a superb design artist. According to Tatiana’s website, she uses a myriad of influences from music to science, and then converts them into data and pattern visualizations via a mix of her own hand and mathematical rendering software. 
The results are just stunning. Check out her full collection.
Zoom Info

alecshao:

Tatiana Plakhova - Music is Math (2010)

This is superb work from a superb design artist. According to Tatiana’s website, she uses a myriad of influences from music to science, and then converts them into data and pattern visualizations via a mix of her own hand and mathematical rendering software. 

The results are just stunning. Check out her full collection.

(via utnereader)

Source: likeafieldmouse

    • #science
    • #math
    • #deisgn
    • #graphics
    • #tatiana plakhova
  • 10 months ago > likeafieldmouse
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Experimental Fluid Abstractions, Right In Your Browser
I’m sorry for giving you all so many addictive toys to play with. We’re never going to get anything done around here.
From Felix Woitzel, we are given a fluid simulation of Turing patterns, for you to create your own liquidacious works of whimsy. Works best in Google Chrome, it looks like.
Previous Productivity Killers: Paint your own nebula, an artistic fluid dynamics simulator, and a firecracker-esque particle/gravity simulator.
Pop-upView Separately

Experimental Fluid Abstractions, Right In Your Browser

I’m sorry for giving you all so many addictive toys to play with. We’re never going to get anything done around here.

From Felix Woitzel, we are given a fluid simulation of Turing patterns, for you to create your own liquidacious works of whimsy. Works best in Google Chrome, it looks like.

Previous Productivity Killers: Paint your own nebula, an artistic fluid dynamics simulator, and a firecracker-esque particle/gravity simulator.

    • #science
    • #art
    • #turing
    • #simulation
    • #interactive
    • #fluid dynamics
    • #graphics
  • 1 year ago
  • 101
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I'm Joe Hanson, Ph.D. biologist and host/writer of PBS Digital Studios' It's Okay To Be Smart. Check out my "Episode Extras" here. There's a lot of amazing science out there. Let's go discover it together.

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